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FLAG RULES FOR 2020 SEASON
by posted 08/12/2020

 MODIFIED FLAG FOOTBALL 2020 SEASON                                                                   UPDATED 08/12/20

 

Before each game or practice the Covid Monitoring Form must be completed for all coaches and participants

Covid-19 Preparation Plans must be in place and acted upon before, during and after all practices and games for the 2020 season!!!

 

Practices are limited to three days a week, not to exceed 1 ½ hours each practice while school is in session. When school is not in session, practices are limited to 4 days per week not to exceed 2 hours per day.

 

I. Game

1. At the start of each game, captains from both teams shall meet at midfield for the coin toss to determine who shall start with the ball. The visiting team shall call the toss.

2. The winner of the coin toss gets first offense possession. Teams may not choose to defer to second half choice.

3. The offensive team takes possession of the ball at its 40-yard line and has four (4) plays to cross midfield 20-yard line. Once a team crosses midfield, it has four (4) plays to score a touchdown.

4. If the offense fails to score, the ball changes possession and the new offensive team takes over on its 40-yard line.

5. If the offensive team fails to cross midfield, possession of the ball changes and the opposition starts its drive from its 40-yard line.

6. All possession changes start on the offense’s 40-yard line.

7. Teams change sides after the first half. Possession changes to the loser of the coin toss.

 

II.Terminology

 

• Boundary lines – the outer perimeter lines around the field. They include the sidelines, and the rear end zone lines.

• Line of Scrimmage – an imaginary line running through the point of the football and across the width of the field.

• Line-To-Gain – the line the offense must pass to get a first down or score.

• Offense – the squad with possession of the ball.

• Defense – the squad opposing the offense to prevent them from advancing the ball.

• Passer – the offensive player that throws the ball is the QB.

• Downs (1-2-3-4) – the offensive squad has four attempts or “Downs” to advance the ball. They must cross the Line to Gain 20-yard line to get another set of downs or to score.

• Live Ball – the period of time that the play is in action. Generally used in regards to penalties, Live Ball Penalties are considered part of the play and must be enforced before the down is considered complete.

• Dead Ball – the period of time immediately before or after a play.

• Whistle – the sound made by an official using a whistle that signifies the end of the play or a stop in the action for timeout, half time or the end of the game.

• Inadvertent whistle – an official’s whistle that is performed in error.

• Charging – the movement of the ball carrier directly at a defensive player who has established position on the field.  This includes lowering the head, making contact with the defender with a shoulder, chest or forearm.

• Flag Guarding – an act by the ball carrier to prevent a defender from pulling the ball carrier’s flags by stiff arm, lowering elbow or head or by blocking access to the runner’s flags with a hand or arm.

• Unsportsmanlike Conduct – rude, confrontational or offensive behavior or language.

 

 

 

III. Eligibility

  1. All Pop Warner paperwork and Affinity entry is required.  Before the 1st practice and all games the Covid -19 Disclosure & Acknowledgment Waiver must be sent to

 

  1. Age groups are – 8/7 – 10/9/8 – 12/11/10 – 14/13/12

 

 

 

IV. Equipment

 

1. Teams provide each player with flag belts and footballs.

2. Players must wear shoes. Cleats are allowed, however cleats with exposed metal are not allowed and must be removed.

3. Players may tape their forearms, hands and fingers. Players may wear gloves, elbow pads, and kneepads. Braces with exposed metals are not allowed.

4. Players must remove all watches, earrings and any other jewelry that the officials deem hazardous.

5. Team jerseys must be worn during play.

6. Players’ jerseys must be tucked into the pants if they hang below the belt line.

7. Pants or shorts with belt loops or pockets must be taped.

 

V. Field

1. The field size is 40 yards with two 10-yard end zones and a midfield line-to-gain (20 yard line).

2. Extra points are from either the 5 yard line{1 point} or 10 yard line {2 points).

3. Stepping on the boundary line is considered out of bounds.

 

VI. Rosters

1. Six players will start the game.

1. Home teams wear dark jerseys, visiting teams wear light jerseys.

2. Teams must field a minimum of five (5) players at all times.

3. All Coaches and players must be entered into the Affinity Roster System.

 

VII. Timing  

1. Games are played on a 25minute continuous clock. The clock stops only for timeouts.

2. Halftime is 5 minutes long.

3. Each time the ball is spotted, a team has 30 seconds to snap the ball. Teams will receive one warning before a delay-of-game penalty is enforced.

4. The ball is centered to the quarterback by a eligible lineman. The quarterback has 5 Mississippi’s

To release the ball. Play is dead and next play is the result.

4. Each team has one 60-second time out per half.

5. In the event of an injury the clock will stop and then restart when the injured player is removed from the field of play.

6. If the score is tied at the end of second 25 minutes, the game should be determined a tie.

 

VIII. Scoring

1. Touchdown: 6 points

2. PAT (Point After Touchdown) 1 point (5-yard line) or 2 points (10-yard line)

3. A team that scores a touchdown must declare whether it wishes to attempt a 1-pt. conversion (from the 5-yard line) or a 2-pt. conversion (from the 10-yard line). Any change, once a decision is made to try for the extra point, requires a charged time out.

Decision cannot be changed after a penalty. Interceptions on conversions cannot be returned.

4. Mercy Rule: After one team is winning by twenty-eight points or more, the losing team gets one offensive series to continue play.

5. Scrimmage Mode: The losing team gets the ball for up to three possessions. Each possession lasts until the team scores or fails to achieve the Line-To-Gain. Points do not count in final score. After three possessions the game is over.

 

IX. Coaches

 

1. Coaches must be USA Football Certified

2. Coaches are typically volunteer parents or family members helping the players learn and enjoy the game.

Parents are encouraged to support the coach at all time.

3. Coaches are allowed on the field to direct players according to need and bracket. Coaches must move to the sidelines before the snap of the ball.

4. Coaches are expected to adhere to Pop Warner philosophies, coaching guidelines and codes of conduct.

5. Only three coaches per team are allowed on the sidelines.

 

X. Live Ball/Dead Ball

 

1. The ball is live at the snap of the ball and remains live until the whistles the ball dead.

2.  It is an automatic dead ball foul if any player on defense or offense enters the neutral zone. In regard to the neutral zone. Both teams will receive a “courtesy” neutral zone notification to allow their players to move back beyond the line.

3. A player who gains possession in the air is considered in bounds if one foot comes down in the field of play.

4. The defense may not mimic the offensive team signals, by trying to confuse the offensive players, while the quarterback is calling out signals to start the play.

5. Substitutions may be made on any dead ball.

7. Play is ruled “dead” when:

a. The ball hits the ground.

b. The ball carrier’s flag is pulled.

c. The ball carrier steps out of bounds.

d. A touchdown, PAT or safety is scored.

e. The ball carrier’s knee or arm hits the ground.

f. The ball carrier’s flag falls out.

g. The receiver catches the ball while in possession of one flag.

h.  After the 5 Mississippi

Note: There are no fumbles. The ball is spotted where the ball hits the ground.

 

XI. Running

 

1. The ball is spotted where the runner’s feet are when the flag is pulled, not where the ball carrier has the ball.  If one foot precedes the other, the forward foot marks the spot.

2. The quarterback cannot run with the ball.

4. Absolutely NO laterals or pitches of any kind.

8. Runners may not leave their feet to advance the ball. Diving, leaping or jumping is considered flag guarding.

9. Spinning is allowed, but players cannot leave their feet to avoid a flag pull.

10. Runners may leave their feet if there is a clear indication that he/she has done so to avoid collision with another player without a flag guarding penalty enforced.

11. No blocking or “screening” is allowed at any time.

12. Running with the ball carrier is prohibited.

13. Flag Obstruction – All jerseys MUST be tucked in before play begins. The flags must be on the player’s hips and free from obstruction.  Deliberately obstructed flags will be considered flag guarding.

14. There is no running with the ball by the quarterback. The only person who runs with the ball is the player who catches it.  

 

XII. Passing

 

1. All passes must be from behind the line of scrimmage, thrown forward and received beyond the line of scrimmage.

2.  No Shovel passes are allowed

3. The quarterback has a five second “pass clock.” If a pass is not thrown within the five seconds, play is dead, the down is consumed, and the ball is returned to the line of scrimmage.  

 

XIII. Receiving

 

1. All players are eligible to receive passes

2. A player must have at least one foot inbounds when making a reception.

3. In the case of simultaneous possession by both an offensive and defensive player, possession is awarded to the offense.

4. Interceptions are the only changes of possession start on the 40-yard line.

5. Interceptions are not returnable.

 

XIV. Rushing the Passer

 

1. There is no rushing the passer.

 

XV. Flag Pulling

 

1. A legal flag pull takes place when the ball carrier is in full possession of the ball.

2. Defenders can dive to pull flags, but cannot tackle, hold or run through ball carrier when pulling flags.

3. It is illegal to attempt to strip or pull the ball or pull from the ball carrier’s possession at any time.

4. If a player’s flag inadvertently falls off during the play, the player is down immediately upon possession of the ball and the play ends.

5. A defensive player may not intentionally pull the flags off a player who is not in possession of the ball.

6. Flag guarding is an attempt by the ball carrier to obstruct the defender’s access to the flags by stiff arming, dropping of head, hand, arm or shoulder, or intentionally covering flags with the football or jersey.

 

 

  1. All players must be on the line of scrimmage at the snap.
  2. Movement by a player who is set or a player who runs toward the line of scrimmage while in motion is considered a false start.

3. The center must snap the ball with a rapid and continuous motion between his/her legs to a player in the backfield, and the ball must completely leave his/her hands.

 

 

 

XVII. Unsportsmanlike Conduct

 

1. If coaches witness any acts of intentional tackling, elbowing, cheap shots, blocking, or any unsportsmanlike act, the game will be stopped, and the player will be ejected from the game. The decision is made at both coach’s discretion. No appeals! FOUL PLAY WILL NOT BE TOLERATED.

2. Offensive or confrontational language is illegal. Coaches have the right to determine offensive language. If offensive or confrontational language occurs, the coach will give one warning. If it continues, the player or players will be ejected from the game.

3. Players may not physically or verbally abuse any opponent.

4. Ball carriers MUST make effort to avoid defenders with an established position.

5. Defenders are not allowed to run through the ball carrier when pulling flags.

6. Fans must also adhere to good sportsmanship:

a. Yell to cheer on your players, not to harass officials or other teams.

b. Keep comments clean and profanity free.

c. Compliment ALL players, not just one child or team.

7. Fans are required to keep fields safe and kids friendly:

a. Keep younger kids and equipment such as coolers, chairs and tents away from the sidelines.

b. Stay in the end zone area, not between fields.

 

XVIII. Penalties

i. General:

1. The coaches will call all penalties.

2. Coaches determine incidental contact that may result from normal run of play.

3. All penalties will be assessed from the line of scrimmage, except as noted (spot fouls).

4. Players cannot question judgment calls.

5. Games cannot end on a defensive penalty unless the offense declines it.

6. Penalties are assessed Live Ball then Dead Ball. Live Ball penalties must be assessed before play is considered completed.

7. Penalties will be assessed half the distance to the goal yardage when the penalty yardage is more than half the distance to the goal.

 

ii. 5 Yard Penalties

 

• Illegal Equipment

• Offside

• Illegal motion (more than one person moving, false start, etc.)

• Illegal forward pass (pass received behind line of scrimmage or throwing a pass beyond the line of scrimmage)

• Offensive pass interference (illegal pick play, pushing off/away defender)

• Screening, Blocking or Running with the ball carrier

• Delay of game

• Defense Illegal contact (holding, blocking, etc.)

• Defense Illegal flag pull (before receiver has ball)

• Defense Illegal rushing (starting rush from inside 7-yard marker)

iii. 10 Yard Penalties

• Roughing the passer

• Taunting

• Unsportsmanlike conduct.

-After scoring and touchdown is good, offense receives a 10 yard penalty from the yard line of PAT attempt after touchdown (one warning to the player and team before ejection)

 

 

iv. Spot Fouls

 

   Flag guarding.............................................................................10 yards & loss of down

• Charging............................................................................... ....10 yards & loss of down

• Defensive Pass Interference.....................................................10 yards & first down

•Stripping....................................................................................10 yards & first down

• Offensive Unnecessary Roughness...........................................10 yards & loss of down

• Screening, Blocking or Running with the ballcarrier ............... 5 yards & loss of down

• Defensive Unnecessary Roughness..........................................10 yards & first down

 • Offside                                                                                                5yards from the LOS

• Illegal contact (Holding, blocking, etc.) ....................................5 yards from the LOS down

• Illegal flag pull (Before receiver has ball) ....................5 yards from the LOS & automatic first down

• Taunting .................................................................................10 yards from the LOS & first down

• Unnecessary Roughness..........................................................Spot foul, 10 yards & first down

  • Stripping...............................................................................Spot foul, 10 yards & first down

• Defensive Pass Interference………………………………………………...Spot foul, 10 yards & first down.

• Illegal forward pass (Pass received behind line of scrimmage or throwing a pass beyond the line of scrimmage).................................................................................Spot foul & first down

 

 

vi. Offense

 

• Flag guarding............................................................................Spot foul, 10 yards & loss of down

• Screening, Blocking or Running with the ball Carrier……………..Spot foul, 5 yards & loss of down

•Charging.....................................................................................Spot foul, 10 yards & loss of down

•Delay  of Game  ........................................................................ 5 yards from the LOS & loss of down

Offensive Unnecessary Roughness............................................. Spot foul, 10 yards & loss of down

• Offside......................................................................................5 yards from the LOS & loss of down

 

Gt In Touch

 

Need assistance placing an order, or have general questions about our product feel free to contact us.

 

Wrist Coach

 

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